Surrealist Atmosphere in Alice: Madness Returns
As a video game, Alice: Madness Returns has the ability to do something that previous surrealism visual art couldn’t quite accomplish. It can create an entire surrealist atmosphere that engages the player through the defamiliarization of objects and people to see reality within the game for what it truly is.


An Ecology of Care: Training in Dependence and Caretaking in The Witcher 3: Wild Hunt
In fostering a relationship between the player and the game world based first in care rather than violence, The Witcher 3 opens up new ways of relating to environments and creates the possibility of cultivating this relationship outside the game perhaps inspiring care for environment, subjects and objects in our own world.
Questions of Trauma and Fragmented Self in Netflix’s ‘Arcane’
Is trauma not like a moment of death? What’s so traumatizing about a traumatic event is that life can never go on how it was before, and so in a sense that life is, in one way or another, over. You have to be reborn in a sense, and you might carry over parts of yourself into this after-trauma life, but you can’t live as or be the person you were before.

